Condition: B - Moderate cosmetic issues. Tested, works good.
*Item is used.
As such, it may have scuffs/scratches from previous use. (See pictures for details.) Case has scratches and four cracks along the front. Disk has few scratches.
The original Croc was graphically impressive for its time because it showed that seamless 3D platform worlds were possible on the PlayStation (something Spyro did to a much greater degree a year later). It seemed to have all the elements in place to be a great title: a cute mascot with a bevy of different moves, and elements from all the major platform games. But two fatal flaws knocked it down: The gameplay was repetitive, and lack of camera control led to numerous frustrating, cheap deaths.
The sequel, however, no longer requires you to muddle through level after level with the same exact goals to accomplish ("Free the Gobbos"). In fact, there are no longer levels, at least not in the linear sense. You now enter hub areas where you accept missions from your weepy Gobbo friends (miniature tribble-like creatures that are always in need of help). Some of the quests are similar to minigames in other games, such as a short race against several opponents in speedboats. Other missions have you collecting lost items within large environments. Granted, "Get the Sandwich" isn't essentially much different from original's "Free the Gobbos," but there's enough perceived variety so that the gameplay doesn't feel repetitive. And the hub setup lets you try out other missions without having to beat stages to progress. Another improvement is the basic inventory system, which lets you use items you find or buy, such as binoculars or high-jump Gummi Savers (hello, product placement) that let you access special areas.
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